|File Name||VERTEXSCHOOL – ENVIRONMENT DESIGN WITH KEN FAIRCLOUGH|
|File size||14.3 GB|
|update and Published||2023|
This class will showcase current practises in the environment concept art production pipeline with emphasis on the use of 3d. Concept art that uses 3D has grown more and more essential as graphic fidelity in video games keeps rising.
Using a mix 3d modelling and rendering tools together with traditional methods of painting and photo-bashing a concept artist can generate high-quality images in which designs are fully realised from all perspectives. This technique opens up new options of working together with environment artists and level designers as idea models can simply be loaded into game engines to further iterate on.
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